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Chapter 11 "Rendering Passes and Compositing" explains how to integrated your 3D graphics with live-action footage, or enhance your scene through multi-pass rendering techniques. Types of layers and passes are explained, including issues such as integrating ambient occlusion passes with your lighting, which passes need pre-multiplied or straight alpha channels, and ways to manipulate the look and lighting of your scene in compositing software.
Chapter 12 "Production Pipelines and Professional Practices" covers the jobs and departments in visual effects and feature animation studios, explaining what each position such as rotoscoper or shading technical director performs, and how the departments are integrated into a production pipeline. Professional advice and specifics about what to put on a lighting showreel will help you advance your career as a 3D lighting artist. Next Page >>>




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