|Page 4||Modeling a Brachiosaurus: Rounding the Surface|
Use the Properties command to open the Object Properties panel. You can give the surface an appropriate color and highlight as seen below, or pick any other color you like.
Render the dino to see what the body looks like so far:
You can see that the shape of the surface is not round enough, and will need some more work. Before editing the surface, your scene can be made more manageable by putting the different objects into different layers. Use the Layer command to see the layer panel.
In the Edit Layers panel, choose New, name the new layer to Original curves, and set it to Off. Click OK.
Select all the curves in the scene with SelCrv, and then use ChangeLayer. Choose the Original curves and the curves are moved into that layer and disappear from viewports (because the layer is set to Off.)
Now the surface can be edited by itself, without any risk of accidentally selecting the original curves. Putting curves away into another layer is preferable to deleting them, because you always might need construction curves again in unexpected revisions to a project, or in starting other models or projects.
In order to make the current body surface rounder (and more "Brachiosaurus-like"), you need to move the outer row of CVs. Use DynamicShadingPerspective to see a shaded surface in Perspective viewport as you are editing. In the front viewport, zoom in on the end and move the CVs until the surface looks more round, basically that means moving the CVs until the cross sections looks like half of a circle for the tail and neck (the figure below shows the first curve rounded) and almost as round in the torso area. When moving CVs in the neck area, use the Top viewport, and view your results in the Perspective viewport so you can get a good look on the surface from different angles. (NOTE: Dont move any of the outer rows of CVs off the central axis, because you will need to mirror the surface in order to make the full body later on).
The figure below shows what it should look like after the CV manipulation. After this step, your scene should be similar to the sample file brachio2.3dm from the CD-ROM. (Show here with render wireframe activated.)