|Page 8||Modeling a Brachiosaurus: Eyelids|
There are different approaches in making eyelids. For this tutorial they will be modeled as separate parts, because the head geometry doesnt get as dense as if you would make it out of the head surface. It will also be easier to animate.
Hide everything but the right eye: select the right eye as seen from Front viewport, use "invert" to select everything but the eye, and then use the "Hide" command.
With the DupEdge command, select the top edge of the sphere to extract a copy of it. In the Front viewport, use Rotate command with Copy option (press C and Enter during process) and make sure you have the Object Snap End on when you select the Center of rotation. Rotate and copy the curve twice as shown here:
Select the 3 curves, and with the Loft command (with default parameters) skin them together to a surface. Move the curves into the Original curves layer.
Set Object Snap to Center, and use the command Scale. Hit C for copy, and scale the surface just somewhat larger than the original surface, to give the eyelid some thickness. Mirror the eyelid 180 degrees with Copy option, so you have a lower eyelid as well.
With the command BlendSrf, select the edges as shown below.
Then join these 3 upper eyelid surfaces with Join command. Do the same for the lower eyelid. Rotate the lower eyelid:
Make all hidden objects visible with Show command. Select the eyelids surfaces, mirror those to the other eye, (use the center of the head as Start of mirror plane with the Near Object Snap) and the head is almost finished.