Page 15 Modeling Trog: Legs

Go to the right view. You have a choice here, you can either turn on the guides layer (actually switch the guides to Lock (LayerLock) and line up the 'array' curves shown highlighted below to the guide curves or you can line them up on your own and reference the 'guide' layer once in awhile.

Overview: For starters the thing we're trying to accomplished here is to roughly align the array curves shown highlighted below to form the shape of the leg sides. One thing to know when you're editing the curves shown highlighted below is that the closer they are to the outside profile curves the flatter that area will become on the back or front of the leg.

With the points still on 'PtOn' line up the points to the guide curves (purple) or line them up so they are equal distant from the outside profile curves as shown below which shows the right curves aligned and the left curves in the process of being aligned.

While still in the Right view line up the left most 'array' curve to the left left most profile curve which shapes the front of the leg, shown in progress below.

Note: You might be wondering why we don't just use the existing profile curve, but remember that the profile curve was drawn for artistic effect rather than for surface construction purposes and does not have the correct point count.

Turn off all the layers accept the 'array' layer. This is to be sure that no profile curves can be selected in the step below.

Select the curves and hit Loft. Check the 'Closed loft' box and use the 'Do not simplify' option, click OK.

Shade the perspective view and tumble the object around. Note that the bottom of the foot doesn't have a dimple where the curves converge, as shown below.This is because was used SetPt on the last three points of the original curves, as mentioned in the Notes on page 13.

Conclusion: Of course this method would go much faster if you knew before hand what you needed to do and/or didn't have to glance at the written material. And of course there is not much muscle detail yet but we have a good general form to work with and the points are distributed in a controlled manner. Another thing to think about as far as "why use this method as compared some other" is that say for instance you used CSec (to be covered in more detail in the 'Arm' section) instead of Loft in the final step, the result would be quite similar but if you you used CSec directly on the profile curves without the array curves you would have something quite different and much more surface point editing would be needed.