|Page 21||Modeling Trog: Legs / Leg Detail|
With CullCp off, in the right view drag select the 5 rows of points that shape the knee and move them up 1.5 units as shown below.
Conclusion: Check it out in the perspective view shaded, shown below. What I'm seeing are some lumps and bumps that don't look right to me especially on the inner leg. Undo the points move.
Hit Scale1D and place the first reference point about level with the top row of the selected points and place the second reference point about level with the lowest row of selected points and drag/scale the points up about 1 grid up. Shown in progress below left.
Conclusion:To me the results look much better. Now all we need to do is add some detail to the back of the leg, to define the calves and tendons.