Page 30 Modeling Trog: Arms

With CullCp off and from the front view off select the points shown below and drag them about 2 grids to the left.

Select the points shown below and in the front view drag them up 1 grid.

 

Note: The more detail that you put in the more realistic it tends to look. What you want to get away from is something that looks like it was revolved. Now that we have the arm roughed in the modeling becomes more fun and all the detail you put in adds to the realism.

De-select the top point so you have the points selected below and while still in the top view drag the points down 2 grids.

In the front view turn CullCp on and select the point shown below and in the top view drag the point to the left 2.5 grids.

And that's it for the arm. Feel free to 'tweak' the control points as much as as you feel is necessary.