Page 46 Modeling Trog: Head / Upper Beak

Upper Beak

Overview: To create the beak we'll use the profile curves and the edges of the eye bags.

Save your file or open trog10.3dm

Turn off the 'torso' layer and turn on the 'eyes and beak curves' layer.

Hit SplitEdge and select the outer edge of baggy eyes. At the 'Select edge to Split:' prompt pick a point near the top end of the beak profile curve, shown below, with a selected point.

Hit Split and select the outer edge of baggy eyes again. At the 'Select edge to Split:' prompt pick a point near the bottom of the upper beak profile curve, shown below.

In the front view select baggy eye and with GridSnap on Mirror it over as shown below.

Here is where we need to connect the ends of the SplitEdge(s) to the ends of the profile curve to create two rails, which we need for a two rails sweep.

In the perspective view hit InterpCrv and with GridSnap off and 'End' osnap on connect the end of the 'split edge' on the left to the end of the profile curve and then to the end of the 'split edge' on the right as shown below.

Repeat the last step for lower rail of the beak to get the result shown below.

Note: Another approach to this method would have been to create the 2 beak rail curves first using the 'Near' Osnap and then splitting the baggy eyes edges using the 'End' Osnap and snapping to the ends of the rail curves.