|Page 50||Modeling Trog: Head / Lower Beak|
Hit Sweep2 and select the upper and lower newly created curves when prompted for rail one and rail 2 and select the left 'split' edge and then the profile curve and then the right 'split' edge when prompted for the cross-section's. Shown in progress (just before the last split edge pick) below.
And that's it! Well just about. Hit Show and select the eye and with GridSnap on in the front view, Mirror and type in '0' and with Shift held down for temporary Ortho click above the 'Origin point.'
Hit select all points SelPt and Delete them.
Turn on the layers 'arm,' 'leg' and 'torso.'
MatchSrf the 'arm' to the 'torso' with the curvature option if it needs updating.
Select the 'arm' with the 'claws' and Mirror and type in '0' and with Shift held down for temporary Ortho click above the 'Origin point.'
Hit Pull and when prompted for 'curves to pull back,' select the edge of the arm and hit spacebar and when prompted for 'surface that pulls,' select the torso. Use the new curve to Split the torso and Delete the small 'split' off part. Result shown below.
MatchSrf the arm to the trimmed torso using the 'Automatic' option.
Do the same with the leg as you did with the arm. MatchSrf the leg if it needs updating and Mirror it over and hit Pull and Select the top edge of the mirrored 'leg' as the 'Curve to Pull' and the 'torso' as the 'surface that pulls.' Split the torso with the 'pulled' curve and MatchSrf the leg to the torso.
Hurrah! We're done. Finished file is trog11.3dm