Overview | Modeling Trog |
This tutorial covers the modeling of a character, including defining
some of its musculature. Note as you proceed through the project
that a rough form will be created first, and then detail such
as musculature will be added to the different body parts. Click here to get started...
Part 1 Torso | |
Torso | Page 1 |
Ridge on the back | Page 4 |
Select Point Toolbox | Page 5 |
Booty | Page 7 |
Chest | Page 8 |
Abdominal Muscles | Page 9 |
Part 2 Legs | |
Legs | Page 13 |
Leg Detail | Page 16 |
Back Leg | Page 22 |
Part 2 Arms | |
Arms | Page 26 |
Claws | Page 34 |
Joining the Arms to the Torso | Page 36 |
Part 3 Head | |
Crest | Page 39 |
Baggy Eyes | Page 42 |
The Eye | Page 45 |
Upper Beak | Page 46 |
Lower Beak | Page 48 |