Ulf Lundgren rendered this image, called "Picard," because he is fascinated by different character's facial features, and is also a fan of the Star Trek television series. To Ulf, "the most interesting task was to make the Picard model look as realistic as possible." He adds that "modeling a well known character made the task extra delicate."
Ulf Lundgren is a Swedish student, studying computer graphics and animation. His main interests are in modeling and texturing. Ulf has been working with 3D graphics since 1993.
The model was built using the Surface Tools plug-in for 3d Studio Max. A wireframe showing how he models a head is shown below.
The texture maps were painted in Fractal Design Detailer. Ulf painted three maps for the head: one for the color, one for the bump mapping, and one to control the shininess (or "specularity") of the surface.