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Chapter 9 "Shaders and Rendering Algorithms" describes how to adjust key shader parameters to match real-world surfaces, effects such as optical dispersion, the Fresnel effect, and anisotropic highlights, realistic raytracing, Reyes algorithms, and approaches to anti-aliasing.

Chapter 10 "Designing and Assigning Textures" illustrates step by step processes for creating texture maps in Adobe Photoshop, how to design maps for functions such as color, specularity, displacement, normal mapping, and polynomial texture mapping. Choosing the right resolution for a texture, procedural texturing, photographic and hand-painted textures, and alignment strategies for matching maps to models are explained. Next Page >>>

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